21 Personalities
Vectron never plays a genuinely bad move. Each personality only expresses itself among the moves it already rates roughly equally good, biasing which good move it plays, not whether the move is good. Pick one to challenge, watch two face off, or just get to know their styles.
Same Engine. 21 Ways to Play.
Every personality sits on top of the same underlying analysis. What changes is which good move it reaches for.

Purist
The baseline, no style bias.
How it playsVectron's own top choice, every time.

Warhawk
All-out aggression.
How it playsThrows pieces at the enemy king.

Bastion
An immovable wall.
How it playsPrioritizes king safety and solid defense.

Maverick
Thrives in chaos.
How it playsAccepts material imbalance for sharp positions.

Cavalier
Knights lead the charge.
How it playsBuilds around active, centralized knights.

Oracle
Sees every diagonal.
How it playsOpens diagonals for the bishop pair.

Ironclad
Owns the open files.
How it playsFights for open files and the 7th rank.

Sovereign
Leads from the front.
How it playsBrings the queen out early and keeps her active.

Vanguard
Wins in the structure.
How it playsLeans on pawn breaks and structure.

Architect
Every square, accounted for.
How it playsQuiet, improving moves and square control.

Mastermind
Always calculating.
How it playsHunts for checks, captures, and combinations.

Inferno
Forward, always forward.
How it playsPushes forward and opens lines fast.

Anchor
Nothing rattles it.
How it playsLow risk, safe trades, a tucked-away king.

Viper
Patience, then a strike.
How it playsAbsorbs pressure, then strikes back.

Minimalist
Fewer pieces, fewer problems.
How it playsTrades pieces and heads for the endgame.

Closer
Deadliest at the end.
How it playsActivates the king and simplifies well.

Catalyst
Never lets you breathe.
How it playsAlways looking to pose the next threat.

Constrictor
Slowly closes in.
How it playsSqueezes your pieces' mobility.

Wildcard
Expect the unexpected.
How it playsPrefers unusual, less-obvious moves.

Marksman
Strikes from a distance.
How it playsLeans on bishops, rooks, and the queen.

Brawler
Fights it out up close.
How it playsFights it out with knights near the center.
How Personalities Actually Work
No Bad Moves, Ever
The underlying engine has no built-in concept of personality. For every move, Vectron asks it for its top candidate moves within a small tolerance of the true best line, so a personality can never pick an objectively bad move. It can only bias which good move it plays, based on move-feature weights like piece type, distance to the enemy king, centralization, captures, and checks.
The Rivalry Triangle
When two personalities face off in Vectron vs Vectron, a rivalry system kicks in. Every style leans toward aggression, maneuvering, or caution, and the triangle counters itself: aggression beats maneuvering, maneuvering beats caution, and caution beats aggression. A personality with a natural style-counter over its opponent gets a slight tolerance boost.
Ready to Pick a Side?
Download Vectron and challenge any of the 21 personalities, or sit back and watch two of them battle it out.
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